Updated on 2026/06/02

写真a

 
nakatani momoko
 
Organization
School of Engineering Professor
Title
Professor
External link

Research Interests

  • Well-being

  • living lab

  • communication design

  • user experience

Papers

  • Which children are of concern? Process and challenges of identifying child welfare issues from the perspective of practitioners

    Seigo Kai, Momoko Nakatani

    BRITISH JOURNAL OF SOCIAL WORK   2025.9

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    DOI: 10.1093/bjsw/bcaf175

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  • Rethinking Participatory Architectural Design: Harnessing Immersive Environments & AI for Facilitating Designer-Stakeholder Collaboration Reviewed

    Weiheng HU, Yuval Kahlon, Momoko Nakatani, Haruyuki Fujii

    CAAD Futures 2025 - Catalytic Interfaces   1 ( 1 )   27 - 41   2025.7

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  • Development of a Tool to Support the Sustainable Management of Urban Living Labs as Platforms for Co-Creation

    Fumiya Akasaka, Mika Yasuoka, Momoko Nakatani, Hiroko Akiyama, Ryuichi Nambu

    Sustainability   17 ( 10 )   2025.5

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    DOI: 10.3390/su17104357

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  • Empowering End-Users in Spatial Design Tasks Reviewed

    Hu, Weiheng, Kahlon, Yuval, Nakatani, Momoko, Fujii, Haruyuki

    Proceedings of the 30th CAADRIA Conference   4   347 - 356   2025.3

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  • System for Experiencing the View of the Filmed Subject Using External Cameras: Case Study of Promoting Children's Understanding.

    Ryota Doi, Momoko Nakatani

    HCI (6)   15771   358 - 374   2025

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    DOI: 10.1007/978-3-031-93965-5_25

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    Other Link: https://dblp.uni-trier.de/db/conf/hci/hci2025-6.html#DoiN25

  • Metaverse Tours of Nursery Schools: A Learning Tool for Childcare Workers in ECEC Settings.

    Shunsuke Kikuchi, Momoko Nakatani, Yuki Taoka, Ryota Doi, Naoki Mukawa

    HCI (38)   15803   264 - 277   2025

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    DOI: 10.1007/978-3-031-92980-9_17

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    Other Link: https://dblp.uni-trier.de/db/conf/hci/hci2025-38.html#KikuchiNTDM25

  • Towards co-design workshops based on data-driven context detection: A pilot reflection workshop in childcare

    Yuki Taoka, Sawako Fujita, Shigeru Owada, Shiori Fujimaki, Kaho Kagohashi, Momoko Nakatani, Shigeki Saito

    AHFE International   193   2025

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    In designing to improve the quality of childcare, it is necessary to empathize with stakeholders in daycare. In the childcare field, there is many context-dependent know-how that only the people in the field can understand. It is essential to involve designers and non-designers in co-designing. The recent development of information and communication technologies (ICT) has allowed the acquisition of in-situ behavioral data, which is defined as “a collection of specific information, referring to data from sensors, self-logging, telemetry, or social networks which capture people’s behaviors and patterns”. Although behavioral data has not been widely used in design, co-designers' behavioral data has the potential to play an important role in supporting co-design by providing a common ground. Developing tools to support reflection uses the field’s data. The materials provide a common understanding of the scene to be considered for reflection. However, selecting which scenes to reflect and post-data collection processing requires huge efforts. Thus, there is a need to automate the scene selection based on data-driven detection of the childcare contexts. As a step towards data-driven co-design workshops, this study aims to clarify the influence of scene extraction methods on reflection by childcare workers. We collected video recordings in a room mainly used for caring for one-year-old children at a nursery in Japan. The videos used for the workshops were recorded in two ways: upon staff’s individual request, namely self-logging, during caring, and automatic scene detection based on the sound levels. One staff member participated in the data collection. As a result, 16 videos were collected, and then the staff selected the two best videos for the workshop. Two videos were excerpted from a video having been captured whole day depending on the sound level. The excerpted videos had the largest sound level during the day.The workshop was conducted with eight childcare workers. The purpose of the session was to discuss daily childcare and how to take care of children and gain new insights. The participants reflected on each video of self-logged daycare scenes, and then on the auto excerpted videos. The reflection includes, for example, what happened, how the staff behaved, how the staff should have acted, and why the staff could or could not act ideally in the videos. The recorded videos were categorized, and the participants’ perceptions were transcribed for analysis. The videos of daycare were categorized into 9 categories based on video content, and brief notes attached to a staff recording request. The quotes related to video-based reflection and possible data for supporting reflection are extracted from the transcript of the workshop. Overall, the results imply that behavioral data and auto-excerpted recorded videos have huge potential to be used for reflection. The next step of this research is to clarify the issue and benefit of using behavioral data for co-design by conducting a workshop among designers and daycare staff to improve the quality of childcare.

    DOI: 10.54941/ahfe1006648

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  • Immersive gaze sharing for enhancing education: An exploration of user experience and future directions

    Yuval Kahlon, Weiheng Hu, Momoko Nakatani, Santosh Maurya, Takuya Oki, Jiang Zhu, Haruyuki Fujii

    Computer & Education: X Reality   Vol. 5   100081 - 100081   2024.9

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    DOI: 10.1016/j.cexr.2024.100081

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  • Platform-level Living Lab Canvas: A tool to support the sustainable management of living labs for social transformation Reviewed

    Fumiya Akasaka, Hiroko Akiyama, Mika Yasuoka, Momoko Nakatani, Ryuichi Nambu

    36 - 53   2024.9

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  • Designers’ perceptions of a sensor-enabled diary method for enhancing user research

    Yuki Taoka, Tomoyuki Tanaka, Momoko Nakatani, Shigeki Saito

    Proceedings of the Design Society   2024.5

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  • Co-design in virtual environments with 3D scanned childcare rooms in social virtual reality

    Yuki Taoka, Momoko Nakatani, Takumi Sato, Kaho Kagohashi, Fuyumi Iwasawa, Shoichi Hasegawa, Shigeru Owada, Shigeki Saito

    Proceedings of the Design Society   2024.5

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  • VisRef: 子ども向け教育現場の動画省察支援ツール Reviewed

    Shigeru Owada, Momoko Nakatani, Sawako Fujita, 祐樹 田岡, Shigeki SAITO

    ヒューマンインタフェース学会論文誌   Vol. 26 ( No. 1 )   2024.2

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    DOI: 10.11184/his.26.1_87

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  • Use of Service Design Pattern Language to Support Learning and Practice in Design Project.

    Kaoru Yamamoto, Yuki Taoka, Momoko Nakatani

    Distributed, Ambient and Pervasive Interactions - 12th International Conference   14718   163 - 181   2024

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    DOI: 10.1007/978-3-031-59988-0_10

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    Other Link: https://dblp.uni-trier.de/db/conf/hci/hci2024-35.html#YamamotoTN24

  • Moving Between the Virtual and Real - Children Trying Out a Metaverse Digital Twin.

    Marianne Kinnula, Momoko Nakatani, Doui Ryota, Yuki Taoka

    Proceedings of the 23rd Annual ACM Interaction Design and Children Conference(IDC)   806 - 810   2024

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    DOI: 10.1145/3628516.3659398

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    Other Link: https://dblp.uni-trier.de/db/conf/acmidc/idc2024.html#KinnulaNRT24

  • Interactivity Matters - A Role of Interactive Representations in Knowledge Transfer During Participatory Design Workshops.

    Mika Yasuoka, Momoko Nakatani, Yuki Taoka, Nana Hamaguchi

    57th Hawaii International Conference on System Sciences(HICSS)   5471 - 5480   2024

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    Other Link: https://dblp.uni-trier.de/rec/conf/hicss/2024

  • The Impact of Social Norms on Hybrid Workers' Well-Being: A Cross-Cultural Comparison of Japan and the United States.

    Wataru Akahori, Naomi Yamashita, Jack Jamieson, Momoko Nakatani, Ryo Hashimoto, Masahiro Watanabe

    Proceedings of the CHI Conference on Human Factors in Computing Systems(CHI)   1027 - 19   2024

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    DOI: 10.1145/3613904.3641928

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    Other Link: https://dblp.uni-trier.de/rec/conf/chi/2024

  • Analysis of the Relationship between Workplace Social Norms and Employee Well-being During Hybrid Work

    赤堀渉, JAMIESON Jack, 山下直美, 中谷桃子, 橋本遼, 渡辺昌洋

    情報処理学会論文誌ジャーナル(Web)   65 ( 2 )   2024

  • Satisfaction of Participants in Group Dialogue -Exploring the Relationship with Participant Dynamics and Utterance Equality-

    渡辺昌洋, 石井陽子, 中根愛, 中谷桃子

    ヒューマンインタフェース学会論文誌(CD-ROM)   26 ( 1 )   2024

  • VisRef: A Reflection Support System Using a Fixed-Point Camera and a Smartwatch for Childcare Fields

    Shigeru Owada, Sawako Fujita, Naho Tomiki, Masami Ogura, Yuki Taoka, Momoko Nakatani, Shigeki Saito

    Lecture Notes in Computer Science   14014   146 - 166   2023.7

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    DOI: 10.1007/978-3-031-35572-1_11

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  • Towards Co-design with Day Care Teachers Based on In-Situ Behavioral Data: A Case Study of a Workshop for Reflection Based on Video Recordings

    Sawako Fujita, Yuki Taoka, Shigeru Owada, Momoko Nakatani, Shigeki Saito

    Design, User Experience, and Usability   14034   255 - 268   2023.7

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    DOI: 10.1007/978-3-031-35705-3_19

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  • How Remote-Controlled Avatars Are Accepted in Hybrid Workplace.

    Mika Yasuoka, Tomomi Miyata, Momoko Nakatani, Yuki Taoka, Nana Hamaguchi

    Distributed, Ambient and Pervasive Interactions - 11th International Conference   14036   295 - 307   2023

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    DOI: 10.1007/978-3-031-34668-2_20

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    Other Link: https://dblp.uni-trier.de/db/conf/hci/hci2023-26.html#YasuokaMNTH23

  • Untapped Potential of Participatory Design - Citizen Centered Social Data Utilization for Smart Cities.

    Mika Yasuoka, Tomomi Miyata, Momoko Nakatani, Yuki Taoka

    Distributed, Ambient and Pervasive Interactions - 11th International Conference   14036   156 - 165   2023

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    DOI: 10.1007/978-3-031-34668-2_11

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    Other Link: https://dblp.uni-trier.de/db/conf/hci/hci2023-26.html#YasuokaMNT23

  • The Effect of Series Workshops on Ownership of Societal Issues: Case Study on Designing Food for the Future.

    Tomomi Miyata, Yuki Taoka, Momoko Nakatani, Mika Yasuoka, Nana Hamaguchi, Shigeki Saito

    Design, User Experience, and Usability - 12th International Conference   14030   240 - 253   2023

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    DOI: 10.1007/978-3-031-35699-5_18

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    Other Link: https://dblp.uni-trier.de/db/conf/hci/hci2023-20.html#MiyataTNYHS23

  • Impacts of the Strength and Conformity of Social Norms on Well-Being: A Mixed-Method Study Among Hybrid Workers in Japan.

    Wataru Akahori, Naomi Yamashita, Jack Jamieson, Momoko Nakatani, Ryo Hashimoto, Masahiro Watanabe

    Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems(CHI)   870 - 17   2023

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    DOI: 10.1145/3544548.3581383

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    Other Link: https://dblp.uni-trier.de/db/conf/chi/chi2023.html#AkahoriYJNHW23

  • User-Developer Interaction in a Living Lab: A Case Study of an Exercise Support System for the Elderly.

    Fujian Ding, Momoko Nakatani

    Distributed, Ambient and Pervasive Interactions - 11th International Conference   14036   13 - 28   2023

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    DOI: 10.1007/978-3-031-34668-2_2

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    Other Link: https://dblp.uni-trier.de/db/conf/hci/hci2023-26.html#DingN23

  • How Can We Encourage Ownership to Social Challenges?: Comparison of Three Types of Workshop Themes.

    Nana Hamaguchi, Momoko Nakatani, Yuki Taoka, Mika Yasuoka, Tomomi Miyata, Shigeki Saito, Erika Ashikaga, Kakagu Komazaki, Ushio Shibusawa, Yoshiki Nishikawa

    Human-Computer Interaction - Thematic Area   14014   276 - 293   2023

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    DOI: 10.1007/978-3-031-35572-1_19

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    Other Link: https://dblp.uni-trier.de/db/conf/hci/hci2023-4.html#HamaguchiNTYMSAKSN23

  • The Holographic Studio Real-time virtual teleportation in Mixed Reality for enhancing design education

    Yuval Kahlon, Weiheng Hu, Momoko Nakatani, Jiang Zhu, Takuya Oki, Yichuan Zhu, Haruyuki Fujii

    ECAADE 2023 DIGITAL DESIGN RECONSIDERED, VOL 1   139 - 148   2023

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  • Prediction of Participant's Subjective Impressions based on Head-Movement Functions in Multiparty Conversations Reviewed

    OTSUCHI Shumpei, ISHII Yoko, NAKATANI Momoko, OTSUKA Kazuhiro

    J105-D ( 9 )   504 - 517   2022.9

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    Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:The Institute of Electronics, Information and Communication Engineers  

    This paper proposes novel prediction models for the subjective impressions of meeting participants, based on their head-movement functions. The goal is to estimate the self-rated impression scores on the impression items consisting of `atmosphere,' `enjoyment,' `willingness,' and `concentration,' which were rated every two-minute intervals in the meetings. The prediction model employs Random-Forest regressors that input head-movement function features based on 10 head-movement functions detected with convolutional neural networks using head pose sequences measured in the meeting videos. The experiment results show the models' predictability and reveal the relationship between the impressions and the participants' behaviors.

    DOI: 10.14923/transinfj.2021jdp7064

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  • Effectiveness of Graphic Recording in Co-Creative Meeting Reviewed

    Ishii Yoko, Nakatani Momoko, Watanabe Masahiro

    The Transactions of Human Interface Society   24 ( 1 )   37 - 52   2022.2

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    The purpose of this study is to identify the effect of graphic recording in the co-creative meetings. We conducted experiments comparing with and without graphic recordings in co-creative meetings. Our experiments focused on 3 aspects of graphic recordings: characteristics of the meeting, how the graphics are used and the purpose of their use, and the effect of graphic recording. 16 subjects were divided into 4 groups and held meetings with graphic recordings which were to design new services. We also had meetings without graphic recordings in which 17 groups (68 subjects) participated, and compared the meetings with graphic recordings. Questionnaires and interviews were conducted before and after the meetings. From the detailed analysis of our meetings corpus, we found that graphic recording reduces feelings of “talking time was not enough”. In addition, it was confirmed that the participants felt that graphic recording helped them to form a common understanding by pointing the graphics. In addition, it was found that there is a possibility of creating motivation to participate in the meetings with graphic recordings.

    DOI: 10.11184/his.24.1_37

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  • Analysis of Coworker Relationships and Mental Health When Working from Home Due to the COVID-19 Pandemic

    赤堀渉, 赤堀渉, 中谷桃子, 橋本遼, 橋本遼, 山下直美

    情報処理学会論文誌ジャーナル(Web)   63 ( 2 )   401 - 412   2022.2

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    DOI: 10.20729/00216247

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  • Effectiveness of Graphic Recording in Co-Creative Meeting

    石井陽子, 中谷桃子, 渡辺昌洋

    ヒューマンインタフェース学会論文誌(CD-ROM)   24 ( 1 )   2022

  • Prediction of Participant’s Subjective Impressions based on Head-Movement Functions in Multiparty Conversations

    大土隼平, 石井陽子, 中谷桃子, 中谷桃子, 大塚和弘

    電子情報通信学会論文誌 D(Web)   J105-D ( 9 )   2022

  • Citizen Involvement in Service Co-creation in Urban Living Labs

    Nakatani Momoko, Fumiya Akasaka

    Proceedings of the Annual Hawaii International Conference on System Sciences   2021.1

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    Publisher:Hawaii International Conference on System Sciences  

    DOI: 10.24251/hicss.2021.532

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  • Prediction of Interlocutors' Subjective Impressions Based on Functional Head-Movement Features in Group Meetings.

    Shumpei Otsuchi, Yoko Ishii, Momoko Nakatani, Kazuhiro Otsuka

    ICMI '21: International Conference on Multimodal Interaction(ICMI)   352 - 360   2021

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    Publishing type:Research paper (international conference proceedings)   Publisher:ACM  

    DOI: 10.1145/3462244.3479930

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    Other Link: https://dblp.uni-trier.de/db/conf/icmi/icmi2021.html#OtsuchiINO21

  • Improving Satisfaction in Group Dialogue: A Comparative Study of Face-to-Face and Online Meetings

    Momoko Nakatani, Yoko Ishii, Ai Nakane, Chihiro Takayama, Fumiya Akasaka

    HUMAN-COMPUTER INTERACTION: DESIGN AND USER EXPERIENCE CASE STUDIES, PT III   12764   598 - 610   2021

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    Language:English   Publishing type:Research paper (international conference proceedings)  

    DOI: 10.1007/978-3-030-78468-3_41

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    Other Link: https://dblp.uni-trier.de/db/conf/hci/hci2021-3.html#NakataniINTA21

  • How to Promote Co-creation with Citizens in Living Labs -Analysis based on a Living Lab Practice in a Disaster Public Housing for the Great East Japan Earthquake

    赤坂文弥, 中谷桃子, 井原雅行, 本江正茂

    デザイン学研究   67 ( 3 )   3_19 - 3_28   2021

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    Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:Japanese Society for the Science of Design  

    Living Lab (LL), which is a design methodology to co-create services involving citizens, have been attracting attention. LL requires long-term co-creation with citizens; it is therefore important to clarify the knowledge to effectively promote such co-creation (co-creation knowhow). The purpose of this study is to clarify the co-creation knowhow in LL. In this study, we applied a research approach based on "design practice." We first implemented an LL project for community building in a Disaster Public Housing. Afterwards, through the reflection of the practice, we analyzed co-creation knowhow. As a result, we constructed a model that presents concrete actions (i.e., knowhow) to achieve effective co-creation with citizens. This model can be useful for LL practitioners to plan and operate LL process, because it informs specific actions to be taken.

    DOI: 10.11247/jssdj.67.3_19

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  • Living Lab Pattern Cards and Workshop:リビングラボの実践ノウハウを共有するためのツールとワークショップの開発

    赤坂文弥, 中谷桃子

    サービソロジー   7 ( 1/4 )   1 - 12   2021

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    Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:サービス学会  

    DOI: 10.24464/jjs.4.2_1

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  • StepUp Forecast: Predicting Future to Promote Walking

    Asuka Miyake, Masami Takahashi, Ryo Hashimoto, Momoko Nakatani

    PROCEEDINGS OF 23RD ACM INTERNATIONAL CONFERENCE ON MOBILE HUMAN-COMPUTER INTERACTION (MOBILEHCI 2021): MOBILE APART, MOBILE TOGETHER   2021   16 - 12   2021

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    Language:English   Publishing type:Research paper (international conference proceedings)  

    DOI: 10.1145/3447526.3472020

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    Other Link: https://dblp.uni-trier.de/db/conf/mhci/mhci2021.html#MiyakeTHN21

  • Patterns for Living Lab Practice: Describing Key Know-How to Promote Service Co-Creation with Users

    Fumiya Akasaka, Mika Yasuoka, Momoko Nakatani, Atsunobu Kimura, Masayuki Ihara

    INTERNATIONAL JOURNAL OF AUTOMATION TECHNOLOGY   14 ( 5 )   769 - 778   2020.9

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    DOI: 10.20965/ijat.2020.p0769

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  • サービスデザインに関する多様な研究アプローチの可視化と今後の連携に向けた考察

    赤坂 文弥, 中谷桃子, 木村 篤信

    サービソロジー論文誌   Vol. 4 ( No. 1 )   10 - 17   2020.6

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    Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:サービス学会  

    DOI: 10.24464/jjs.4.1_10

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  • What mothers place value on when reading picture books with their child

    Nakane Ai, Nakatani Momoko, Kobayashi Tessei

    Cognitive Studies: Bulletin of the Japanese Cognitive Science Society   Vol. 27 ( No. 2 )   138 - 149   2020.6

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    Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:Japanese Cognitive Science Society  

    The purpose of this study is to clarify what kind of value mothers place on the picture book reading. After observing a mother-child interaction in picture book reading, we conducted semi-structured interview for mothers who have their child aged in 20 to 26 months. The results from the interview showed that the mothers place on the three values of picture book reading based on their child's reactions. These are : 1) “Values related to child development and growth” such as promoting and understanding child development and growth, 2) “Values related to their child here and now”that children here are in positive state, 3) “Values related to mothers themselves” such as that mothers are satisfied with the reaction of their child. Moreover, the results showed that reading picture book with children has not only merit for children, such as promoting child development, mothers find value for themselves. These findings suggested that mothers who read picture books adjusted their behavior for children to increase these values, which in turn encouraged children to develop.

    DOI: 10.11225/cs.2020.006

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  • リビングラボにおける対話の場がもたらす価値 -「ともに育むサービスラボ」を事例として

    中谷 桃子, 中根愛, 赤坂 文弥, 石井陽子, 渡辺 昌洋

    ヒューマンインタフェース学会論文誌   Vol. 21 ( No. 4 )   2019.11

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    Language:Japanese   Publishing type:Research paper (scientific journal)  

    <p>Living labs make it possible to create highly aligned service to the users real context of use. However, motivation of the users to participate in the process is not clear. We therefore conducted a field study to understand the meanings of participating in the living lab for the purpose to enhance the value of the living lab. Our study showed that users had derived diverse meanings from the dialogue in the living lab; the living lab enables participants to broaden their perspective, gain self-knowledge, as well as to serve other people to satisfy their need.</p>

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  • 人間中心設計を活用したサービスコンセプト具体化支援手法の構築

    草野 孔希, 大野健彦, 中谷 桃子, 白坂 成功

    人間中心設計   Vol. 10 ( No. 1 )   2015.11

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    Designing an attractive new service is a difficult task. Researchers have developed various tools that can help designers become more efficient in the field of the service design. In practice, however, de­signing an attractive service raises unforeseen problems that hinder progress in the project. Actual projects often become delayed or diverted. This paper introduces a case-study that reveals the true progression of a project in the early stage of service design. We adopt the ethnographic approach in observing a project for four months. We particularly focus on the causes of problems that cause delay and diversion of the design iteration. In addition, we develop a novel method and tool to support service design based on insights of the observation result by utilizing human-centered design process. Our tool allows a designer to iteratively design a service concept easily and quickly in the early stage of service design based on a storyboarding. Furthermore, this case study suggested the effectiveness of human-centered design process for developing a novel method to support service design.

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  • Impact of Constraints and Rules of User-Involvement Methods for IS Concept Creation and Specification

    Mika Yasuoka, Takehiko Ohno, Momoko Nakatani

    NORDIC CONTRIBUTIONS IN IS RESEARCH (SCIS 2015)   223   220 - 236   2015

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    Language:English   Publishing type:Research paper (international conference proceedings)  

    DOI: 10.1007/978-3-319-21783-3_16

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  • Support Design that Enhances the Use of Home ICT Services : How novices respond to the support

    NAKATANI Momoko, OHNO Takehiko, KOMATSUBARA Akinori

    The IEICE transactions on information and systems (Japanese edition)   Vol. 97 ( No. 1 )   39 - 49   2014.1

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    Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:The Institute of Electronics, Information and Communication Engineers  

    CiNii Books

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  • AN INTEGRATED MODEL DEPICTING PSYCHOLOGY OF ACTIVE/NON-ACTIVE INTERNET USERS: HOW TO MOTIVATE PEOPLE TO USE INTERNET AT HOME

    Momoko Nakatani, Takehiko Ohno

    INTERNATIONAL JOURNAL OF INNOVATIVE COMPUTING INFORMATION AND CONTROL   9 ( 12 )   4765 - 4779   2013.12

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    Language:English   Publishing type:Research paper (scientific journal)  

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  • UI-Filler: Interactive Design Tool for Scenarios and UIs

    草野孔希, 中谷桃子, 大野健彦

    情報処理学会論文誌ジャーナル(Web)   Vol. 55 ( No. 2 )   2013.11

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    Language:Japanese   Publishing type:Research paper (scientific journal)  

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  • Towards a Culturally Independent Participatory Design Method Fusing game elements into the design process

    Mika Yasuoka, Momoko Nakatani, Takehiko Ohno

    2013 INTERNATIONAL CONFERENCE ON CULTURE AND COMPUTING (CULTURE AND COMPUTING 2013)   92 - 97   2013

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    Language:English   Publishing type:Research paper (international conference proceedings)  

    DOI: 10.1109/CultureComputing.2013.24

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  • Environment-centered approach to ICT service design

    Takehiko Ohno, Momoko Nakatani, Yurika Katagiri

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   8016 ( 1 )   347 - 356   2013

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    Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:Springer Verlag  

    DOI: 10.1007/978-3-642-39209-2_40

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  • Interactive design method based on structured-scenario

    Koki Kusano, Momoko Nakatani, Takehiko Ohno

    Advances in the Human Side of Service Engineering   296 - 306   2012.1

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    Language:English   Publishing type:Part of collection (book)   Publisher:CRC Press  

    DOI: 10.1201/b12315

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  • Efforts to minimize human errors in network maintenance

    Takehiko Ohno, Momoko Nakatani, Chihiro Takayama, Kouki Kusano

    NTT Technical Review   9 ( 9 )   2011.9

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  • Design guidelines for installation manuals for novices

    Momoko Nakatani, Takehiko Ohno, Ai Nakane, Yoshie Soutome Sagata

    NTT Technical Review   9 ( 9 )   2011.9

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  • The Layout for the User-Friendly Manual: Case Study on an Internet Set-Up Manual

    Momoko Nakatani, Takehiko Ohno, Yurika Katagiri, Ai Nakane, Shuji Hashimoto

    DESIGN, USER EXPERIENCE, AND USABILITY: THEORY, METHODS, TOOLS AND PRACTICE, PT 2   6770   40 - 45   2011

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    Language:English   Publishing type:Research paper (international conference proceedings)  

    Web of Science

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  • A Model Depicting the Psychology of Active/Non-active Computer Users : NARUTO

    51 ( 10 )   1974 - 1985   2010.10

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    Language:Japanese  

    CiNii Books

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  • 人はなぜうへぇと思うのか : 配線・設定作業におけるネガティブな心理状態の解消指針

    中根愛, 中谷 桃子, 大野健彦

    電子情報通信学会技術研究報告. HCS, ヒューマンコミュニケーション基礎   Vol. 110 ( No. 33 )   2010.4

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    Language:Japanese   Publishing type:Research paper (scientific journal)  

    ICT機器の普及が進み,家庭内のネットワークに接続される機器間の配線・設定はますます複雑化してきている.これに伴い,ICT機器の配線・設定作業に対してネガティブな心理状態に陥るユーザが少なくない.本研究ではICT機器の配線・設定作業時に生じるネガティブな心理状態の生起プロセスを,インタビュー調査によって明らかにする.またこれを元にして,ネガティブな心理状態生起を抑制するための指針を構築する.

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  • 評価実験室と実環境におけるユーザ行動の違い : インターネット設定キットに関する評価

    中谷 桃子, 片桐 有理佳, 宮本 勝, 渡辺 昌洋

    ヒューマンインタフェース学会論文誌   Vol. 11 ( No. 1 )   2009.1

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    Language:Japanese   Publishing type:Research paper (scientific journal)  

    <p>User-tests are often conducted at laboratories before bringing a product into the market. It has, however, not been clearly understood to how much extent laboratory-based experiments reflect the behavior of real users. We conducted both laboratory experiments and the field-study in the same conditions, and compared the results. The results showed that the users at the lab tended to try to contend with the problem by themselves, whereas the users in the field turned to others easily. We also found that the rate of the mistakes when connecting the devices together differ between at the lab and in the field because of the environmental differences. However, success rate didn't show any differences.</p>

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  • 複雑な情報機器の利用に対する初心者の自己効力感向上のためのデザインとその評価

    片桐 有理佳, 中谷 桃子, 宮本 勝

    人間工学   44   116 - 117   2008

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    Language:Japanese   Publisher:Japan Ergonomics Society  

    DOI: 10.5100/jje.44.Supplement_116

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Research Projects

  • Preventing Aggression in Community Mental Healthcare : Experiential Learning Program Based on Trauma Theory

    Grant number:25H01081  2025.4 - 2029.3

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Scientific Research (A)

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    Grant amount:\40040000 ( Direct Cost: \30800000 、 Indirect Cost:\9240000 )

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  • Evaluation of the usefulness of a simulation of how to respond to stranded people due to the Metaverse, and research into its implementation

    Grant number:25K02941  2025.4 - 2028.3

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Scientific Research (B)

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    Grant amount:\7540000 ( Direct Cost: \5800000 、 Indirect Cost:\1740000 )

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  • 相互期待感に基づくケア省察支援プログラムの創出

    Grant number:25147538  2025 - 2030

    科学技術振興機構  戦略的な研究開発の推進/社会技術研究開発事業(RISTEX)

    中谷 桃子

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    ケア現場では、ケア当事者同士が抱く「これをやってほしい・こうすれば喜ばれるはず」といった双方の期待、すなわち「相互期待感」のズレが、関係性やケアの質に影響を及ぼす。本研究は、相互期待感に着目し、ケアの質を向上させる理論と方法論の構築を目的とする。「ケアとその価値の可視化」では、ケアラー自身で現場映像を簡易に記録できるツールや、VR 技術を活用し、ケア実践を振り返る「省察」を通じて当事者の暗黙的な期待を言語化する。期待を「行動・言語・感情・認知・役割」の五分類で可視化し、ズレが生じる構造を明らかにする。さらに、「社会システムの実践」では、可視化技術を応用した省察支援プログラムを開発し、保育・介護現場における専門ケアラー、および家族ケアラーを対象に実践・評価を行う。これにより、ケア提供者と受け手双方が互いの立場を理解し、期待を調整できる関係性を築くことを支援する。最終的には、誰もがケアにおける相互理解を深め、その価値が認められることで、質の良いケアが根づく社会の実現を目指すものである。

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  • 高齢者のリビングラボにおけるデータ活用

    Grant number:24K15615  2024.4 - 2027.3

    日本学術振興会  科学研究費助成事業  基盤研究(C)

    中谷 桃子

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    Grant amount:\4680000 ( Direct Cost: \3600000 、 Indirect Cost:\1080000 )

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  • 産前産後のケアの社会化と継続的な地域子育て支援の検討

    Grant number:22K01872  2022.4 - 2025.3

    日本学術振興会  科学研究費助成事業  基盤研究(C)

    堀 聡子, 勝山 幸, 中谷 桃子

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    Grant amount:\4160000 ( Direct Cost: \3200000 、 Indirect Cost:\960000 )

    本研究は、産前産後のケアを社会化し、地域で継続的な子育て支援を実施するにはどうしたら良いかを明らかにすることを目的としている。初年度である2022年度は、まず、妊娠期および産後の女性およびそのパートナーを対象に、産前産後の支援に対するニーズについてのプレ調査等を実施した。サポートを利用したい時期については、「退院~生後1カ月」から高いニーズがあり(35.2%)、最も高いのは「生後2~3カ月」(76.6%)であった。場の人数は、「2~3組の親子」(52.8%)が最も高く、場の雰囲気は、「家同然の雰囲気で過ごせる」(平日:59.4%、休日・夜間:53.1%)が高かった。サービスへのニーズについては、「自分が仮眠が取れる」(66%)が最も高く、「母乳相談や母体メンテナンス」(64%)、「乳児の様子を見ていてもらえる」(60%)、「他の親と世間話ができる」(50.0%)などの割合が高かった。これらの結果から、産前産後の女性たちは、仮眠を取りたい、乳児の様子を見てもらいたいなど「些細な助け」を必要としていること、また、地域子育て支援拠点のスタッフ、助産師等の専門職や地域住民(ボランティア)など多様な立場の方々がその場に関わる仕組みづくりが必要であることが明らかとなった。
    また、地域子育て支援拠点をベースとした産前産後の支援の試行事例をもとに、支援利用者へ利用後の満足度を調査した。プログラムや特定の話題に限った情報交換の満足度はいずれも高くなく、スタッフや他の利用者、専門職との会話への満足度が高いなどの結果が得られた。
    これらの結果については、研究分担者の勝山幸氏が中心となり「妊娠~産褥期から始まる地域子育て支援-コロナ禍以降の新たな地域子育て支援の展開」と題して日本発達心理学会でポスター発表を行った。

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  • ケア現場の当事者と専門家の共創を可能にするメタバースプラットフォームの実現

    2022 - 2024

    科学技術振興機構  戦略的な研究開発の推進 未来社会創造事業 探索加速型 

    中谷 桃子

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    Authorship:Principal investigator 

    保育や介護などの人が関わるケアの現場は、個人情報が多くセンシティブな環境であるため、第三者が自由に出入りすることは難しい。一方、現場の課題解決を行うためには、現場の状況・環境をしっかり観察し深く理解することが必要である。そこで本研究では、ケア現場の状況・環境を再現したメタバースを構築し、メタバース上で現場の課題発見・解決策創出を行う方法論を確立する。保育士・デザイナー・技術者がヘッドマウントディスプレイを被り、メタバース内で共に課題解決できるようにする。また、多様な立場の参加者が共創に参加しやすくなるよう、メタバースと現実の行き来を容易にする技術の開発を行う。本研究で取り組む開発項目は以下3点である。(1)ケア現場の環境・状況を効果的にメタバース上で再現・提示する手法を確立すること、(2)同メタバース内での共創方法を確立すること、(3)メタバースと実空間の行き来を容易にする共創環境を実現すること

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  • Why don't pregnant and infant mothers form social networks until they are isolated?

    Grant number:21K21108  2021.8 - 2023.3

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Research Activity Start-up

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    Grant amount:\3120000 ( Direct Cost: \2400000 、 Indirect Cost:\720000 )

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